Москва
Frodo
Frodo - это эмулятор Commodore 64, написанный Christian Bauer (frodo.cebix.net). Он был портирован Simon Kagstrom на Wii. Многие C64 игры полностью играбельны (full-speed) на этом эмуляторе.
Эмулятор лучше всего работает в режиме 480i. Он может работать и в 576i, но полное разрешение не используется. Это проблема порта SDL библиотеки (SDL-Port), и не будет исправляться, пока он не станет это поддерживать. Поддержка звука имеет несколько ошибок, но в целом работает. Эмуляция сама по-себе не идеальная, поэтому не все игры запустятся под Frodo. К сожалению, я не могу сделать очень многое, поскольку еще не написал эмулятор - это просто порт. Если у вас есть несколько вариантов игры, попробуйте каждый из них, по крайней мере, один заработает.
Описание Эмулятор Commdore 64
Тип Эмуляторы компьютерные
Лицензия GPL
Автор Simon Kagstrom
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Исходники Доступны
Полная поддержка Homebrew Channel
Доступно в Homebrew Browser
Периферия
Использование
Лист изменений
Полный лист изменений доступен в CHANGES.WII SVN-репозитория. Здесь наиболее важные изменения.
- Holger Eilts has improved the menu layout quite a lot
- Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
- It's possible to store and load files in subdirectories now
- By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
- Sound cracks are now gone (thanks to Tantrics new SDL work)
v9
- It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
- Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
- Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
- There are sound cracks in this version, caused by the new SDL (unsure why)
v8
- The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
- Some key binding problems have been corrected
- Lots of networking implementation. Won't work yet...
v7
- Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
- The direction buttons can also be bound to keyboard keys
- Exit with SYS_RETURNTOMENU to make WAD's work
- Some restructuring and minor bug fixes here and there
- Lots and lots of new code which won't get executed here :-)
v6
- A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
- Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
- Some small bug fixes and pretty large code cleanup
v5
- Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
- ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.
v4
- Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
- Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
- More menu options to type common key sequences, turn on 1541 CPU emulation etc
- Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
- Fixed some key binding bugs
- Misc smaller improvements here and there
v3
- Fixed the buggy classic controller and allow binding all buttons on it
- More speed improvements. The emulation speed is now selectable
- A few bug fixes and code improvements
v2
- Emulation speed has improved a bit
- Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
- Added support for the classic controller. Note: this is untested since I don't have a classic controller. Please test and fix bugs in this part!
- Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
- Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed
v1
- Initial release
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