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Форум любителей Nintendo Wii, DS, DSi » Серая зона » [Wii] Homebrew, игровые моды и локализации » Visual Boy Advance GX (Эмуляторы портативные)
Visual Boy Advance GX
Аватар drugold
Куратор homebrew GC/Wii
Группа: Супер Модераторы
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Москва


Visual Boy Advance GX

Эмулятор портативных консолей Game Boy, Game Boy Color и Game Boy Advance, основанный на VBA-M.

Описание Эмулятор GB/GBC/GBA для Gamecube/Wii
Тип Эмулятор
Автор Tantric, Carl Kenner
Версия 2.1.5
Скачать Здесь
Исходники Доступны

Полная поддержка Homebrew Channel
Доступно в Homebrew Browser


Периферия


Возможности

  • Поддержка Wiimote, Nunchuk, Classic и Gamecube контроллера
  • SRAM и State saving
  • Поддержка патчей IPS/UPS/PPF
  • Custom controller configurations
  • Поддержка SD, USB, DVD (требуется DVDx), SMB, GC Memory Card, Zip и 7z
  • Совместимость, наследуемая от VBA-M r847
  • MEM2 ROM Storage для быстрого доступа
  • Auto frame skip for those core heavy games
  • Turbo speed, video zooming, widescreen, and unfiltered video options


    Заметки разработчикам

  • Coming soon...


    Установка

  • Coming soon...


    Загрузка игр

  • Coming soon...


    Языковые патчи (IPS/UPS/PPF)

  • Coming soon...


    Управление

  • Coming soon...


    Неофициальные сборки/модификации

  • Coming soon...


    Лист изменений

  • Faster SMB/USB browsing
  • Last browsed folder is now remembered
  • Fixed controller mapping reset button
  • Fixed no sound on GameCube version
  • Directory names are no longer altered
  • Preferences now only saved on exit
  • Fixed on-screen keyboard glitches
  • SRAM auto-saved on power-off from within a game
  • Prevent 7z lockups, better 7z error messages

    2.0.4 - June 30, 2009

    • Fixed auto-update
    • Increased file browser listing to 10 entries, decreased font size
    • Added text scrolling on file browser
    • Added reset button for controller mappings
    • Settings are now loaded from USB when loading the app from USB on HBC
    • Fixed menu crashes caused by ogg player bugs
    • Fixed memory card saving verification bug
    • Fixed game savebrowser bugs
    • Miscellaneous code cleanup/corrections

    2.0.3 - May 30, 2009

    • Fixed SD/USB corruption bug
    • SMB works again
    • GUI bugs fixed, GUI behavioral improvements
    • GB Palette editing
    • More built-in palettes
    • Palettes now fade to white correctly instead of getting brighter
    • Can now turn off palette colorizing
    • Workaround for palette issue on Mega Man I GB - palette disabled
    • Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
    • Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
    • Fixed issues with constant rumbling

    2.0.2 - May 26, 2009

    • Improved stability
    • Fixed broken SDHC from HBC 1.0.2 update
    • Fixed issues with returning to menu from in-game
    • Add option to disable rumble
    • Auto-determines if HBC is present - returns to Wii menu otherwise
    • Unfiltered mode fixed
    • Miscellaneous bugfixes

    2.0.1 - April 30, 2009

    • Multiple state saves now working
    • Built with more stable libogc/libfat
    • Fixed settings saving glitches
    • Fixed Mortal Kombat GameCube controller bug
    • Fixed Zelda DX palette bug
    • Fixed Harry Potter 1-3 keyboard bug

    2.0.0 - April 27, 2009

    • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
    • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
    • Onscreen keyboard for changing save/load folders and network settings
    • Menu configuration options (configurable exit button, wiimote orientation, volumes)
    • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
    • Added video shifting option
    • Added video mode selection (recommended to leave on Automatic)
    • ROM filenames are now displayed shortened by removing unnecessary characters from name
    • USB Mouse support (buttons only)
    • Keyboard shift key bug fixed
    • Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
    • Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
    • Improved Mortal Kombat Wii Controls
    • Mortal Kombat games now have many extra characters to choose
    • Wii Controls for more Teenage Mutant Ninja Turtles games
    • Improved Lego Star Wars controls
    • Boktai menu now tells you when there can't be sun because it is night
    • Zelda cheat button removed
    • Minor bug fixes

    1.0.9 - April 7, 2009

    • Gamecube controller should no longer rumble constantly

    1.0.8 - April 6, 2009

    • "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
    • Rotation/Tilt sensor games all work
    • Solar sensors (Boktai 1/2/3)
    • Rumble (except for games that rely on Gameboy Player)
    • Keyboard
    • PAL support, finally!
    • New scaling options, choose how much stretching you want
    • Colourised games now partially work but still have distortion
    • "Corvette" no longer has a screwed up palette (but still crashes)
    • Triggers net reconnection on SMB failure
    • Source code refactored, and project file added

    1.0.7 - January 27, 2009

    • Updated to VBA-M r847
    • Corrected sound interpolation
    • Faster SD/USB - new read-ahead cache
    • Removed trigger of back to menu for Classic Controller right joystick
    • Fixed a bug with reading files < 2048 bytes
    • Fixed GBA games on GameCube
    • Fixed homebrew GBA games on GameCube
    • Fixed some memory leaks, buffer overflows, etc
    • Code cleanup, other general bugfixes

    1.0.6 - December 24, 2008

    • Fixed save state saving bug
    • Fixed unstable SD card access
    • Proper SD/USB hotswap (Wii only)
    • Auto-update feature (Wii only)
    • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
    • Improved file access code
    • Resetting preferences now resets controls
    • Minor bug fixes

    1.0.5 - November 19, 2008

    • SDHC works now
    • Frameskipping tweaks
    • Fixed snapshot loading issue
    • Full widescreen support
    • Changed scaling
    • Zooming fixed (thanks eke-eke!)
    • PAL timing changes - EURGB60 mode forced
    • Wii - Added console/remote power button support
    • Wii - Added reset button support (resets game)
    • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
    • GameCube - Added DVD motor off option
    • GameCube - Fixed GBA loading issue

    1.0.4 - October 28, 2008

    • Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
    • Frameskipping improvements
    • Sound processing improved - L-R channel reversal corrected, skipping fixed
    • Saving problems fixed, game compatibility improved
    • IPS/UPS/PPF patch support
    • SD/USB hot-swapping!
    • SDHC support
    • Zoom setting saved
    • Widescreen correction option
    • GameCube support is back, including Qoob support!

    1.0.3 - October 15, 2008

    • New timing / frameskip algorithm - should (hopefully) work 100% better!
    • Performance improvements - video threading, PPC core partly activated
    • Video zooming option
    • Unfiltered video option
    • 7z support
    • Loading progress bars added

    1.0.2 - October 6, 2008

    • New core! The core is now a custom combination of VBA-M and VBA 1.72
    • Added DVD, SMB, ZIP, GameCube MC support
    • Faster USB/SD speeds
    • Screen alignment and flickering problems fixed
    • 128K save support added
    • Better emulation speeds. Should now be nearly full speed all the time for most games.
    • Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
    • Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
    • Many other tweaks behind the scenes

    1.0.1 - September 18, 2008

    • GBA games now run at full speed
    • Menu improvements, with spiffy new background - thanks brakken!
    • Fixed L/R buttons - they work now

    1.0.0 - September 16, 2008

    • Now compiles with devkitpro r15
    • One makefile to make all versions
    • Complete rewrite based on code from SNES9x GX
    • Now has a menu! ROM selector, preferences, controller mapping, etc
    • Wiimote, Nunchuk, and Classic controller support
    • Button mapping for all controller types
    • Full support for SD and USB
    • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
    • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
    • Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program


  • Сообщение отредактировал drugold - Суббота, 15.05.2010, 11:20

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